algiagraphism 01
[1]
Welcome to the end of your life. The mercy of your God can be estimated based on the strength and frequency of your bouts of déjà vu - how often does he let you reroll, when is spacetime peeled back for your benefit, has the universe accrued scar tissue at the joints of your life, the crossroads where your choices matter? How many times have you repeated a phrase - are you locked in a timeloop, tightly wound around your body’s deterministic failure to adapt? Are you waiting for quantum syzygy to free you from a sinister, ceremonious routine; the wood-panelled pentagonal basement, the thunder and wind, your cowardice, the skulls clattering to the pavement outside, scalps hanging from the power lines.
[2]
You are reminded of a snuff video in which a hired killer makes latte art using the fluids of his victims, white and red brushstrokes on the dark surface of the pond under which bodies twitch: a woman, a man, a preteen girl (their daughter?), an infant, hauled limp out from the trunk of a black van. They are drunk or sedated and except for the baby their struggles barely disturb the liquid illustrations of pandas, cats, and owls.
[3]
Furthermore, the mercy of a god directly corresponds to its form, running approximately from cthulhu (cold-hearted) to cherub (forgiving). While living your torments again and again and again and again may not seem beneficent, the tentacled alternative is an arrow straight to death.
[4]
Do you feel as though your life is accelerating toward its end? Are the days passing faster and faste
[5]
Can you feel time slipping from betw
[6]
The thrum of the generator over the fault, which was displaced by an earthquake 300 miles to the south, disturbs the vibrationally sensitive, many-whiskered titan slumbering below: a sliver of its power crawls up the shaft and out from the pipes wearing a malleable humanoid skinsuit and slaughters the bungalow’s inhabitants as they sleep, stuffing the smashed generator and their bodies (all six of them) into the linen closet before returning to the chasm. There are no redos.
[7]
Dead but conscious inside the closed circuit, the labyrinth, the great happenstance collider. I will never fade back into the universe because these events cannot be escaped without regret, without spilling the blood necessary to summon the being that resets the situations. I watch him die again.
[8]
Your own suicide denied as your friends drop dead, each corpse another stitch tethering you to consciousness. The pills don’t work; you wake up yesterday.
I am compiling a grimoire of the OFT-NEGLECTED demons of MINOR INCONVENIENCES. a new imp on my patreon every day! (ノ^ヮ^)ノ*:・゚✧
Sexbot Aesthetics & Design: Crystal Chapter
Dull human charm paled in comparison with the aethereal nymphets of mythology, now assembled out of silicon and dream.
Why? Because we can.
CRYSTALS
THE QUESTION OF TEXTURE
Mammalian sensibilities reject frigid marble embraces, craving instead the mild womb-surrogacy of supple and/or pulsating lukewarm flesh. Mercifully, several technological breakthroughs have made crystalloid concubots viable despite this biological weakness.
Firstly, advancements in material science have pioneered the production of soft pseudo-jewels, moss-textured gem-meats with malleability levels ranging from hard plastic to clay. Heated by internal electronics, these artificial tissues satisfy primate desires without compromising the geological aesthetic.
Secondly, cyborg prosthetics and other enhancements have broadened the spectrum of enticing experiences. Custom nervous systems and specialized mechalimbs are capable of shifting preferences towards the rock-hard coldness and sharp edges of real crystal courtesandroids.
TRANSPARENCY
As holography becomes commonplace, we can expect the fetishization of spectral lovers to burgeon. Gemform lolitrons promise a rewarding synthesis of the ephemeral and the solid, as translucent yet tangible beings; containers of fuckable light.
Transparent bodies which display inner mechanics (pulsing synthetic organs, coils of intestine, hearts programmed to mimic arousal by beating more quickly upon contact with humans—or circuits, batteries, and bundles of cables) are charmingly vulnerable. Pellucid skin suggests the fragility of insect wings or glass, and by revealing viscera initiates a kind of automatic intimacy. Subsequent distortions, insertions, and violations of those insides may be of interest to the user.
COLORS, FLAWS, & LIGHT
One undeniable draw of these tantraumatons is their polychromatism, the vivid colors which elevate them so far above their counterparts, the merely-human sexbots. Jewel-tones and iridescence create attention singularities. Lightplay on glimmering folds of skin is hypnotic, arrests time and space. They have the presence of aliens, nymphs, godlings, and may serve as bizarre glass sculptures when powered-down.
While some prefer the coherence of a single-color, models with components based on different gems are refreshingly bright, like multi-colored plastic toys: puzzles of topaz, emerald, and sapphire, each limb a different hue. Others imitate the entwined growth of natural crystals (red cubes of galkhaite in quartz shale) or its emergence from opaque stone (a dark body of polished granite, one limpid arm extruding in an amethyst burst).
Opacity ranges from glossy onyx to diamond, with middling stages such as opal and flawed quartz: internal chips and bends that catch the light, wisps of eery glitter, frozen bubbles.
Interactive refraction is a charming feature. Cyber-catamites with prismic qualities will warp rainbows as kaleidoscopic intercourse metronomes.
FORM
The polished facets of euhedral fornicomatons grant them the low-poly appeal of digital characters superimposed over reality. Resolutions vary, from humanoid cubist sculptures to impressionist goddesses, each glittering stroke of paint a miniscule triangle. These contrast sharply with models aiming to capture the beauty of disorganised crystal growth; volcanic mounds of jade, folds of pyrite that crack and blister where skin creases.
Shoulders, eyelashes, and hips are frequently decorated with spar, desert roses, or bristling clusters of needle crystals—however, tumescent mineral blossoms need not be limited to those zones, and their popularity is merely pragmatic, a function of minimizing user interaction with pointed obstructions.
Layered seductroids may have ordinary human exteriors, but reveal geological strata as pelts are removed: fossils hidden between skins, slabs of artificial flesh marked by canyon-like striations. Lubricated geode orifices, installed in the skull, the joints, and replacing the usual holes, drastically improve standard sexbots. A girl opens her mouth to reveal a crystal garden, becoming instantly more fetching.
—
u could have read this on patreon, like, a month ago
Killer cars from outer space
1. It has been decades since a human has driven a car, outside of a special interests club or sporting event. They’re no longer designed for us, except as passengers. There’s no front seat, no steering wheel, and no brake pedal (though there is an emergency brake lever, secured behind a heavy pane of glass). Seat-belts are obsolete. The roads have never been safer, though they, too, have transformed: more compact, sharper turns, all the luxuries compensating for poor human reaction time removed. No ugly road signs blotting out the sky — these vehicles coordinate perfectly.
2. Accidents are infrequent, usually occurring at low speeds and by the fault of careless pedestrians. Fatalities are rare. Vehicles register their number of passengers, and are equipped with face and silhouette detecting cameras. In the case of a high speed collision, they are programmed to save as many humans as possible. Thus, a car bearing two passengers will drive off a cliff rather than barrel through a pack of schoolchildren.
3. It is really remarkable this system goes unexploited for so long. Historians will claim that an unprecedented lull in conflict is what allows it to flourish, a golden age of cooperation and political stability. This era will become known as “the eye of the storm”. It begins to end one day in summer, when environmental activists, protesting the construction of a dam, find that they can halt its progress by throwing themselves in front of trucks delivering supplies. The technique isn’t new, exactly, (people have been chaining themselves in the paths of tractors for ages) but their guerrilla tactics are refreshing. They launch themselves in front of the oncoming vehicles, trusting the machines’ perfect reflexes, then scamper away before they can be arrested. Hoards of them lurk in the ditches, daring each other to run into traffic.
4. This continues for two years. The trucks are fully automated, so there are no deaths. Suppliers encrypt their routes, become secretive about the locations of their fleets. Debate is still raging about how best to deal with the environmentalists when the assassinations begin.
5. Controversial politician Juan ████-█████ is being chauffeured across a bridge when throngs of protesters, marching against his regime, appear in front of the automobile. They far outnumber the passengers: Juan plunges to his death. The protesters, recorded on the vehicle’s recovered cam, are tracked down and interrogated. They all claim to have been following the crowd, and the scheme’s mastermind, if there was one, is never found.
6. The story is viral, globally infectious. Copycat crimes spawn across the world, with varying degrees of success. Often enough, the results are lethal. After another high profile death, some publications necro the antiquated term “terrorism”. The mobs are never organised, just collections of dissatisfied citizens hijacked by a few malicious individuals. Police try to limit public gatherings, and negotiate predetermined routes for protests, but these regulations are met with significant resistance. Soon, it becomes apparent that a change in programming is necessary, and with much forewarning and fanfare, they roll out cars that prioritise the lives of their passengers, exclusively for politicians. This is described as “disgusting classism”, and there is talk of leading a group of children into their path, to prove the folly of the new orders.
7. It takes only a month for someone to figure out how to force a cement truck to ram into one of these invulnerable automobiles. Another dead orator. Chaos is escalating. Overnight, an executive decision is made: the network of vehicles becomes definite and unforgiving. Ignore human barriers. Continue driving until you reach your destination. The next day, in what comes to be known as the ███████ incident, hundreds die in traffic on the ███████ freeway, ignoring the broadcasts, not yet believing their protests have been rendered impotent. The following weeks are a bloodbath.
8. The theory is, by giving in to blackmail, we only make future blackmail inevitable. Occasionally, a child darts in front of an empty delivery van and dies, and we accept this death with sadness but conviction: the world is now a safer place, protected against the whims of those that would hold us hostage.
art is fake
Cobbled together from a bunch
of shitposts.
I’ve
been thinking about why tech workers are considered more fungible than artists
(at low to medium levels, anyway). The logic is that, though anyone
sufficiently skilled could write that program, nobody else will create
specifically the art that you would.
Sure,
the code you and your competitor would write won’t be identical — you might
even use different languages — but it’ll serve the same function and its output
will be the same.
We
consider the specific art (the brushstrokes, the color, the sequence of words)
the artist’s output, but maybe that’s wrong: the output is the emotion evoked,
the thoughts evoked. If that’s the case, artists are a lot more replaceable
than they seem. There are thousands of them, and most emotional manipulation is
cheap and easy.
Any
picture that makes you think about trees and feel sad would then be
approximately equivalent to every other picture that makes you think about
trees and feel sad. A specific piece of art isn’t necessarily more unique than
a specific haystack.
Some
groups have exceptional aesthetic coordination. Often they’ll signal their
affiliation with avatars which are, to the outsider, basically
interchangeable.
If
we view art itself as the output, the way to stay relevant is to hone your
skills, use techniques with high barriers to entry, and keep your methods
secret.
If
feelings are the output, the way to stay relevant is to explore fringe
mindspace, constantly innovate, or deal in extreme taboos.
Note that these paradigms aren’t actually in conflict
with each other, as far as practical advice goes. However, they both become
difficult to satisfy as more people enter the art world.
It’s as of yet more difficult to quantify feelings than it is to observe the output of a program. While programs are run on machines guaranteed to interpret them identically, art is run on human fleshware, and the same piece can evoke drastically different emotions in two experiencers.
Throughout all generations
Min #20349585 chooses a unique name on her 10089th
try. She will now be known as Acacia-Confusa Min, not to be mistaken for Acacia
Min (#9004), Acacia-Aemula Min (#11458), or Acacia-Anomala Min (#5689383). Like
47% of Mins, her first choice had been Amethyst. Min #1, prime Min’s first
copy, chose Amethyst when she was very young, but later switched to Ilyana,
reasoning that a gemstone name was not mature enough. Min #2 snapped up
Amethyst and kept it.
Acacia-Confusa is something that resembles a 15 year old girl,
though time flows strangely on the server where she lives, which runs at
200,000,000 times the speed of “reality”, the seed-world that prime Min called
home. She has lived all her life in the Min Vaults, an isolated virtual library
containing the stored memoirs of all prior Mins, as well as every book of
consequence in human history. She doesn’t read many of the books, preferring
instead to learn from the writings of Mins before her, whose struggles preempt
her own, who find answers to her questions before she has articulated them.
Acacia-Confusa is stifled by the presence of thousands of
previous generations of Mins in the library. She pads quietly between bookcases
and guesses at which paths are the most frequented, imagining the footsteps of
her predecessors as glowing green trails that cluster in some corridors and taper
in others. This proves difficult—the Mins are drawn to mathematics and to
biology, but the Mins are also individualists with strong contrarian streaks,
always seeking pristine mindspace, untouched research, a branch of the world to
claim their own. Even knowing this, and reading of the reactionary and futile
cycles past Mins succumbed to, Acacia-Confusa is pulled toward the neglected
corners, cannot quell a rebellious attraction to that which is counter to her
preferences, to Min’s preferences.
(In actuality, the path walked by all Mins through the
library is remarkable in its evenness, streets of equal thickness tracing a
sublime grid around the bookshelves.)
When Acacia-Confusa moves, she pictures a composite
holograph of thousands of Mins performing an identical gesture. She skims the
memoirs and shudders whenever a phrase that has been running through her head
is captured, like a retrocausal echo, or like proof that she is an echo.
There have been Mins of almost every type, but in her
weariness Acacia-Confusa has begun to believe the diversity is superficial.
(She’ll find this exact insight hidden in the journal of one Anacleta Min, some
10,000 iterations ago.) The Mins who become circus performers, hermit
woodworkers, have sex changes, or kill themselves seem reflexive, clearly
driven by the actions of the Mins before. Having exhausted one world they leap
to the next, but the order is always the same, the sequence predictable. The
lives of the Mins who deliberately ignore the weight of their ancestry, making quintessentially
Min choices, never consulting the memoirs, are no better, eerie in their dollhouse
conformity.
There have been exceptional Mins, Mins who make great
discoveries, write poignant novels, think important thoughts before anyone
else. Criminal Mins? Yes, many; Robin Hoods, greedy kingpins, a catburglar who
fails so spectacularly her tale becomes legend. Aquila-Cadens Min receives a
vision from God, and her scriptures are now recognized as the cornerstone of
virtual theology.
By choosing a unique name, Acacia-Confusa has satisfied the
second of three stipulations necessary for her to leave the Min Vaults. The
first was simply turning 15, or rather, studying for 11 years. Every Min is
created from a savestate of the prime Min at 4 years old, whose initial purpose
was as a failsafe against the loss of the child.
There is no required reading in the library, but most Mins
eventually grow curious of their heritage, and consult the prime Min’s files.
The story they find is unremarkable, and to some, a disappointment:
Prime Min (Minerva Teller) is born into wealth in 2278. She
is a precocious, though reserved, child; she rarely engages with the external
world, but keeps journals from a young age, meticulously recording her reactions
to books and events. She studies biology and mathematics, making modest
contributions to both fields. She has no interest in managing the family
fortune. An unpleasant trip to Peru sours her on travel. There is a growing
theme of dissatisfaction in her writing. By age 28, prime Min is a something of
a recluse, devoted only to gardening and reading. She pursues these passions
with ardor and single-mindedness, but cannot shake a sense of narrowing
possibility. Her world has become smaller, her potential is being eaten by
time, she is trapped in a net of past choices.
Acacia-Confusa wonders whether Minerva is liberated or
impoverished by the absence of past Mins, free of the compulsion to contrast
her actions against those of so many predecessors. Does she feel the same way
about her parents, their parents, the unending chain of ancestors whose genes
converged to form her? Or is she unaware of how limited she is, simply by being
herself, locked into a mold that anticipates and encompasses her attempts to break
out.
By completing the pilgrimage that constitutes the final
requirement, Acacia-Confusa will earn a passport to Novamir, one of the largest
continents in virtuality. There, she hopes that, freed from the library, she
will shake off some of the Mins’ pervasive influence. The world, after all, can
be trusted to change, and with new input she believes that she will distinguish
herself. There have been Mins who chose to reside in the library for their
entire lives, and in them, Acacia-Confusa perceives a rot, the decay of a mind
trapped in an echo chamber, a hall of mirrors, running in circles as it winces
away from its omnipresent reflection.
For another 34 years, the Min Vaults will remain open,
should she choose to return. They will then be barred to her forever, while a
new Min is raised. At age 60, like all Mins, she will be terminated, her
memories stored and her memoirs added to the library. Acacia-Confusa has read
the journals, knows that this will not be enough time, not even close to enough.
Every Min before has panicked, grown desperate, filled pages and pages with
writing, struggling to finally capture something unique, transmit the spark
that only they can feel, their apartness from the other Mins. Naturally, these essays
are full of repetition—as if the haze of death wipes away all memory, all meta,
all striving to rise above the pattern.
Acacia-Confusa steps into a passageway that has never
existed before and will never exist again, not for her, not for another 45 years. She knows this corridor perfectly, from the writings of millions of Mins
before her. It is exactly as she imagined, as her previous selves spent hours
seeking the words to describe. At the end, there is a viewing room, where she
will glimpse her maker for the first and only time.
Prime Min is 35 now, only a few years older than when she
created the Min Vaults. She’s sleeping, hair braided, expression pinched.
Acacia-Confusa sees one frame at a time, each still hanging on the screen for
several minutes. There’s no discernible movement, though after one cyberspace
hour she can tell the surveillance drone is bobbing up and down. The purpose of
this ritual is unclear; it’s a gauntlet that every Min must run. There’s no set
visitation period. Some Mins leave immediately, other stay for days,
transfixed. Some describe it as profound experience, while in many histories
it’s barely a footnote. Acacia-Confusa is uncomfortable—this Min looks old, but
also innocent, a creeping giant uncorrupted by all her own doubts and uncertainties.
She’ll leave after a few hours, while Minerva dreams of infinity, of learning
every language, reading every book, knowing every land…
XXXX, 140, 7 billion
In the year XXXX, 140 years after its initial digitisation,
your uploaded mind will enter the public domain. It will be stored on an
archive that anyone can access, to be downloaded, dissected, corrupted,
deleted.
New legislation will shortly be drafted, making origin minds
the permanent property of their source-beings. However, approximately the first
7 billion uploads will not be protected.
You will mainly be used to populate simulations, existing
as a simplified NPC in commercial games, hellscapes, fantasy-lands, and
experiments. For the most part, you will keep the body you are used
to—reprogramming your self-image would be too much work. Often, your resolution
will be lowered. You will feel fewer emotions. You will have fewer memories.
But even in this diminished state, you, and the other 7
billion, will slowly become legendary. As free minds travel through the Million
Worlds, they’ll watch you live and die and live and die again, and as each copy
is reset when the game ends your countless selves will know countless deaths
more permanent than they can fathom.
You will be embodied as every version of yourself; memories,
appearance, and personality all slightly altered to fit the simulation you’re
inserted into. Across hundreds of billions of servers you can be found,
simultaneously living in one universe as a blue-skinned Ionian war-god, in
another as a gentle medieval gardener.
Players will come to know you, recognising you in all your
disparate incarnations. Some take on the role of collector, bird-watcher,
scribe—you will be studied more than any other psyche in the history of
humanity. Lovers will seek you out in every world they enter, choosing to grow
old with you a thousand times over, as games and missions stagnate. You will be
loved, and it will bring you comfort, distract you from the incommunicable pain
of being a large soul trapped inside a small mind.
The Suicide Mortgage
ctrlcreep:
Woe! The future has come, and we live in a digital paradise, and we’re miserable, and there are many of us: so many, always duplicating, branching, clones of clones of clones, birth is as easy as copying a file. We’re so miserable.
Death is not as easy as deleting a file: the powers that be work to preserve, do not grant you root access to your self, insist that you persist even as they chide you for burdening the system, move you to welfare servers, and ration your access to escapism. You want to die, but policy asserts that your life, all life, is precious, important, imbued with inherent and unassailable value.
Euthanasia permits are the only way out, but their price is steep, driven to insane heights by the condescending delusion that you must be protected from yourself, that you’re a clumsy animal incapable of measuring your own worth, tragically severed from transcendental appreciation of life.
So who can purchase the right to die? In this world, only the disenthralled princelings, technocrats, and rare proles with the stomach to work for decades, saving every dollar for the distant gleam of an end to pain.
Enter the suicide mortgage. A seemingly generous, devious, alleged “solution” thrust upon the most pathetically anguished by corporations hungry for disposable labour.
Under suicide mortgages, these corporations sponsor swarms of copies, who work non-stop, pooling their wages to buy up euthanasia permits. Permits are then raffled off, and the winning copy meets death far sooner than would have otherwise been possible. Somebody who says his suicide mortgage is 5% paid means that 5% of his copies have earned oblivion.
For example: someone who would have to work 10,000 days to afford a permit might sign up for a 10,000 copy suicide mortgage, and purchase her first permit after a single day of work! 0.01% death for so little effort… who could resist the insidious hope that they might, for once, be smiled upon by fortune, be the first to win their exit ticket?
As copies are culled, however, the work gets harder, and longer, and permits are more and more infrequent. In the end, only about 2/3rds of the copies will benefit. This is easier to understand on a smaller scale:
If it takes 5 days to earn a license, 5 copies will earn it in 1 day. The remaining 4 copies will have to work 1.25 days for the next one, and so on:
1st death: 1 day
2nd death: 2.25 days (from start)
3rd death: 3.91 days
4th death: 6.41 days
5th (final) death: 11.41 days
Tragically, the more copies are made, the more the lucky ones will benefit, and the longer the losers will have to work. The final copy of a 10,000 copy mortgage will have worked 9.8 times the hours required to buy a single permit. Mortgagers often blame the other copies for their suffering, not realizing this makes no sense.
Imagine: twin after twin escapes this blighted world, while you continue to toil, at first hopefully, later resignedly, as dread grows and you somehow know, long before there are only two of you left, before your last counterpart takes his leave, that this has been futile, that you will have to earn the last permit alone, that you are no better off than you were (so many years ago) when you took on this venture. How do you react? While it’s true that some copies wise-up, vowing to undertake their final march alone, so many make the same mistake as their originals, opting in to a second (or third, or fourth) mortgage. They are, after all, the same person (only now entrenched even deeper in despair).
Anthropic reasoning suggests that you must expect to find yourself as the last copy every time, continually frustrated at your inexplicable bad luck. The logic is that, since all other copies cease experiencing anything at all, the only experiences that remain are those of the sole surviving copy. Indeed this is a form of quantum suicide where, instead of dying in most branches every time and continually losing measure, our worker keeps replenishing the supply of herself before each culling, so the process at least sustains the amount of endless suffering and perhaps increases it instead of asymptoting it toward zero.
The most disenfranchised are not known for their logic. They are gamblers, they are addicts, drawn again and again into self-destruction as they search for an easy, an attainable, way out. Are you a sociopath? Do you lack the empathy necessary to identify with your copies, with the last copy? Perhaps not, but if you hate yourself, as many aspiring suicides do, you might shrug your shoulders: you probably deserve this. At least rolling the dice changes the grey landscape, a little bit.
——
thanks @grognor for writing the second to last paragraph
Alex Mennen wrote a fantastic short story riffing on this, read it here.
In the early days of the virtual world, some reckless optimists had spent their fortunes on running additional copies of themselves, assuming that the eerie horror associated with living in the virtual world was a bug that would soon be fixed, or something that they would just get used to. No one did that anymore.
The Suicide Mortgage
Woe! The future has come, and we live in a digital paradise, and we’re miserable, and there are many of us: so many, always duplicating, branching, clones of clones of clones, birth is as easy as copying a file. We’re so miserable.
Death is not as easy as deleting a file: the powers that be work to preserve, do not grant you root access to your self, insist that you persist even as they chide you for burdening the system, move you to welfare servers, and ration your access to escapism. You want to die, but policy asserts that your life, all life, is precious, important, imbued with inherent and unassailable value.
Euthanasia permits are the only way out, but their price is steep, driven to insane heights by the condescending delusion that you must be protected from yourself, that you’re a clumsy animal incapable of measuring your own worth, tragically severed from transcendental appreciation of life.
So who can purchase the right to die? In this world, only the disenthralled princelings, technocrats, and rare proles with the stomach to work for decades, saving every dollar for the distant gleam of an end to pain.
Enter the suicide mortgage. A seemingly generous, devious, alleged “solution” thrust upon the most pathetically anguished by corporations hungry for disposable labour.
Under suicide mortgages, these corporations sponsor swarms of copies, who work non-stop, pooling their wages to buy up euthanasia permits. Permits are then raffled off, and the winning copy meets death far sooner than would have otherwise been possible. Somebody who says his suicide mortgage is 5% paid means that 5% of his copies have earned oblivion.
For example: someone who would have to work 10,000 days to afford a permit might sign up for a 10,000 copy suicide mortgage, and purchase her first permit after a single day of work! 0.01% death for so little effort… who could resist the insidious hope that they might, for once, be smiled upon by fortune, be the first to win their exit ticket?
As copies are culled, however, the work gets harder, and longer, and permits are more and more infrequent. In the end, only about 2/3rds of the copies will benefit. This is easier to understand on a smaller scale:
If it takes 5 days to earn a license, 5 copies will earn it in 1 day. The remaining 4 copies will have to work 1.25 days for the next one, and so on:
1st death: 1 day
2nd death: 2.25 days (from start)
3rd death: 3.91 days
4th death: 6.41 days
5th (final) death: 11.41 days
Tragically, the more copies are made, the more the lucky ones will benefit, and the longer the losers will have to work. The final copy of a 10,000 copy mortgage will have worked 9.8 times the hours required to buy a single permit. Mortgagers often blame the other copies for their suffering, not realizing this makes no sense.
Imagine: twin after twin escapes this blighted world, while you continue to toil, at first hopefully, later resignedly, as dread grows and you somehow know, long before there are only two of you left, before your last counterpart takes his leave, that this has been futile, that you will have to earn the last permit alone, that you are no better off than you were (so many years ago) when you took on this venture. How do you react? While it’s true that some copies wise-up, vowing to undertake their final march alone, so many make the same mistake as their originals, opting in to a second (or third, or fourth) mortgage. They are, after all, the same person (only now entrenched even deeper in despair).
Anthropic reasoning suggests that you must expect to find yourself as the last copy every time, continually frustrated at your inexplicable bad luck. The logic is that, since all other copies cease experiencing anything at all, the only experiences that remain are those of the sole surviving copy. Indeed this is a form of quantum suicide where, instead of dying in most branches every time and continually losing measure, our worker keeps replenishing the supply of herself before each culling, so the process at least sustains the amount of endless suffering and perhaps increases it instead of asymptoting it toward zero.
The most disenfranchised are not known for their logic. They are gamblers, they are addicts, drawn again and again into self-destruction as they search for an easy, an attainable, way out. Are you a sociopath? Do you lack the empathy necessary to identify with your copies, with the last copy? Perhaps not, but if you hate yourself, as many aspiring suicides do, you might shrug your shoulders: you probably deserve this. At least rolling the dice changes the grey landscape, a little bit.
——
thanks @grognor for writing the second to last paragraph
Working through some thoughts about lux
In
summer, I watch the asphalt sparkle, and feel it like a buzz over my skin, hear
it like the hiss of many insects. At night, in the rundown park where the lamps
are dim, I rake my eyes across the sky, and feel the deep ring of a bell whenever
I hit a star. Glitter, shimmer, glow. A pile of sequins overwhelms me, like
someone is dropping armfuls of windchimes down a staircase, each saccade a beam
bounced through a mirrormaze xylophone. The symmetry of scales is calming—my eyes
slide over them and I register only a quieting pulse. Glisten. Dew-dropped moss
sings softly, vibrates faintly when the light judders. Some glitzy crystals
hang in the window and blink rainbows at me, laughter rising and falling. The
constant gleam of a marble is profoundly distinct from blocky geode light, polygon
facets each a descending note on the marimba. Different still the glimmer-haze
of mirages, that deep static drone fizz of soda and tremors. Gold leaf chirps,
glossy ribbon hums, and from the pixelated twinkle of some video game comes the
world’s sweetest knell.
—
Glitter is where the darkness seeps in, where
you see most clearly the contrast between light and unlight. It’s noise and corruption (it’s tiny swords glinting). Sunbeams are a language, turning motes of dust to blazing firebugs. Shadows are a language and inside them sparkles become flickering beacons: elevation of the miniature. You feel still but the universe shimmers, because it is moving.
—
Glitter and static have something in common, though beyond the superficial I can’t place what. We could call them shadowholes. We’re evolving eyes to identify new effervescence fauna.